Yeah, that's gonna be a no from me, dawg.Scripted fighting
It isn't so much games I hate, but certain game "mechanics" i dislike.
Time-based ones that stress you out. A time limit lets say.
Scripted fighting/climbing/jumping.
cockpit vehicle steering.
Over-the-shoulder third person views.
Probably more..
So, are we talking about "Here's a Boss Battle that you can't actually win."-situation? I don't like that stuff either, if you're gonna do that, just make it non-interactive or go straight for a Cutscene. A fun example I had of this though was in the original Zone of the Enders. I didn't realize that I was around the End of the Game (the Plot suggested otherwise) and so I kept restarting that kind of Battle. Eventually I got good enough at the fighting (thinking the game had just made a massive leap in difficulty, something I'd experienced often enough in the past) that the unbeatible Boss was failing to kill me despite having Hacks in comparison to me (I recall him being able to Teleport). It's been a long time, so I can't remember how it ended. It was either that he was intangible, so we had a stalemate of me not being able to hit and him simply missing me. OR he could be damaged, you just weren't expected to be able to get his Health down, which would have resulted in me eventually figuring it out that the final sliver of health couldn't be taken down.Yeah, that's gonna be a no from me, dawg.
It's more like "press a button and have your character do a bunch of cool stuff without your input".So, are we talking about "Here's a Boss Battle that you can't actually win."-situation? I don't like that stuff either, if you're gonna do that, just make it non-interactive or go straight for a Cutscene. A fun example I had of this though was in the original Zone of the Enders. I didn't realize that I was around the End of the Game (the Plot suggested otherwise) and so I kept restarting that kind of Battle. Eventually I got good enough at the fighting (thinking the game had just made a massive leap in difficulty, something I'd experienced often enough in the past) that the unbeatible Boss was failing to kill me despite having Hacks in comparison to me (I recall him being able to Teleport). It's been a long time, so I can't remember how it ended. It was either that he was intangible, so we had a stalemate of me not being able to hit and him simply missing me. OR he could be damaged, you just weren't expected to be able to get his Health down, which would have resulted in me eventually figuring it out that the final sliver of health couldn't be taken down.
So, are we talking about "Here's a Boss Battle that you can't actually win."-situation? I don't like that stuff either, if you're gonna do that, just make it non-interactive or go straight for a Cutscene. A fun example I had of this though was in the original Zone of the Enders. I didn't realize that I was around the End of the Game (the Plot suggested otherwise) and so I kept restarting that kind of Battle. Eventually I got good enough at the fighting (thinking the game had just made a massive leap in difficulty, something I'd experienced often enough in the past) that the unbeatible Boss was failing to kill me despite having Hacks in comparison to me (I recall him being able to Teleport). It's been a long time, so I can't remember how it ended. It was either that he was intangible, so we had a stalemate of me not being able to hit and him simply missing me. OR he could be damaged, you just weren't expected to be able to get his Health down, which would have resulted in me eventually figuring it out that the final sliver of health couldn't be taken down.
Arnox got it in one.It's more like "press a button and have your character do a bunch of cool stuff without your input".
I'd rather just watch a cinematic.